
- #STEAM NOW SHOWING FALLOUT 3 PRODUCT KEY HOW TO#
- #STEAM NOW SHOWING FALLOUT 3 PRODUCT KEY MOD#
- #STEAM NOW SHOWING FALLOUT 3 PRODUCT KEY FULL#
#STEAM NOW SHOWING FALLOUT 3 PRODUCT KEY HOW TO#
However, it really bothered me that I couldn't do it easily, so I set out to figure how to do it right, and succeeded! :) In reality, locking an object at a level of 0 is sufficent enough to prevent any NPC from progressing past the object (mainly doors since they dont interact with terminals or containers). If you chose to lock it, the object will be locked at your current skill rank. Once you intereact, you will be presented with a menu that will allow you to either lock the item or interact as normal (enter).

To get to this menu, you need to start sneaking and use your ironsights on the object (a gun is required for this to work - it doesn't work just with your hands, a melee weapon, or no item equipped).

If the object is unlocked already, there will be no pop-up menu normally. However, for the same lock, if you only have a skill of 43 - you will have a mere 2% chance to have the right key. For instance, if the lock is set at a level of 50 and you have a skill of 49, you will have a 50% chance to have a working key for that lock. This calculation is determined by the difference between the locks level and your current skill level. The thing to note here is that if you DON'T have the required skill, you have a small percentage chance to have a workable key on your current "set of keys". If you have the skill, it unlocks and you enter through the door, into the container, or start interacting with the terminal. It starts by taking your current Lockpick and Science skills and appropriately compares them to the locked item. If you chose to use your key set, the scripts kick in. From this menu you can select to use the Master Keys (for objects) or the Administration Key (for terminals), interact as normal (the minigames), or exit. When you activate/interact wih the locked object, you will be presented with a pop-up menu.
#STEAM NOW SHOWING FALLOUT 3 PRODUCT KEY MOD#
This mod combines all these fatures into a singular functional (and semi-lore friendly) modification.

After all, if you look at the terminals closely, you'll notice that they have a odd-looking key slot, just like the old TSR80's that I use to play with way WAY back in the day. The difference between my mod and those mentioned above is that I wanted the ability to effect terminals as well as other locked doors and objects. Due to the function of this item, I consider it a cheat/God item, even though it is based off the player's skill levels.
#STEAM NOW SHOWING FALLOUT 3 PRODUCT KEY FULL#
However, I didn't just want full access to everything everywhere, so I linked/limited it to the players skill capabilities. Also they can re-lock any object or door (whether it was orginally locked or not) simply and quickly at their current skill level.īased on some other mods (Universal Key & Skeleton Key), I wanted a single source that provided a way to skip the minigames entirely. This provides the player with a set of Master Keys that bypass all minigames and allow faster access to doors, terminals, and any locked object - based on the players skill level.
